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MASS EXTINCTION
MASS EXTINCTION AR
ME AR
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NYU ITP Spring Show 2019, American Museum of Natural History 2018, Liberty Science Center 2020
Software Developer, UX Engineer
Unity3D, Maya, ARKit, Fabrication
Mass Extinction AR is a interactive educational experience that invites users to explore a fabricated rock wall to learn about large scale extinctions over Earth's history and related information. This team project was developed over a semester with teammates Maya Pruitt, Mingna Li, and Emily Lin in conjunction with NYU researcher Dr. Michael Rampino.
_background
Dr. Rampino’s research focuses on mass extinctions - cataclysmic events that wipe out large numbers of species in a relatively short period of geological time.
Rampino studies the causes of mass extinctions, the geological evidence that they happened, and their lasting impact.
We wanted to capture the concepts covered in his work and present them in a creative and enjoyable medium
_concept
Augmented Reality wall where users could learn about different periods in Earth's history
Designed by Emily Lin
_user_Journey
walk to instruction panel
pick up an ipad
walk to front of the rock wall
look for geological evidence
perform evidence-specific interaction
look for another geological evidence
perform evidence-specific interaction
perform evidence-specific interaction
_0bject_Tracker_Testing
_Fabrication
Using ARkit's object scanner developer tool I took point cloud scans of test objects. These scans resulted in a feature point file that could be implemented into Unity3D's ARKit package. Using Unity's UI features, I incorporated the designs by our team's graphic designer/illustrator into early prototypes.
We used expanded polystyrene foam blocks to create a modular foam wall that was 6'x6'x1'. From there, we sculpted the blocks into the forms of rock wall and the trackable objects. We coated the foam in a plaster-like coat to give it a rock texture and finally painted the rock wall.
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