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MASS EXTINCTION AR

MASS EXTINCTION

MASS EXTINCTION AR

ME AR

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NYU ITP Spring Show 2019, American Museum of Natural History 2018, Liberty Science Center 2020

Software Developer, UX Engineer

Unity3D, Maya, ARKit, Fabrication

Mass Extinction AR is a interactive educational experience that invites users to explore a fabricated rock wall to learn about large scale extinctions over Earth's history and related information.  This team project was developed over a semester with teammates Maya Pruitt, Mingna Li, and Emily Lin in conjunction with NYU researcher Dr. Michael Rampino. 

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Dr. Rampino’s research focuses on mass extinctions - cataclysmic events that wipe out large numbers of species in a relatively short period of geological time.

 

Rampino studies the causes of mass extinctions, the geological evidence that they happened, and their lasting impact.

 

We wanted to capture the concepts covered in his work and present them in a creative and enjoyable medium

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Augmented Reality wall where users could learn about different periods in Earth's history

Designed by Emily Lin

_user_Journey

walk to instruction panel

pick up an ipad 

walk to front of the rock wall

look for geological evidence

perform evidence-specific interaction

look for another geological evidence

perform evidence-specific interaction

perform evidence-specific interaction

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_Fabrication

Using ARkit's object scanner developer tool I took point cloud scans of test objects.  These scans resulted in a feature point file that could be implemented into Unity3D's ARKit package.  Using Unity's UI features, I incorporated the designs by our team's graphic designer/illustrator into early prototypes.

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We used expanded polystyrene foam blocks to create a modular foam wall that was 6'x6'x1'.  From there, we sculpted the blocks into the forms of rock wall and the trackable objects.  We coated the foam in a plaster-like coat to give it a rock texture and finally painted the rock wall.

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